CodingDrones

Drone Coding in Education

By May 21, 2017 One Comment
Drones Edu

written by

Benjamin Lannen

@bjlannen

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To find out more about Ben, visit his profile in the Educator of TeachTechPlay community.

Coding in education is increasing in popularity as is the requirement to teach 21st century skills, computational thinking and digital understanding. A resource and device that has proven to both effective and engaging is a set of Parrot drones. The inspiration for using drones in the classroom came from a conversation I was lucky to have with #aussieED founder, Brett Salakas in 2016. Brett presented at the 2016 TeachTechPlay Conference and demonstrated how drones can be integrated into a classroom learning environment. Now with the Digital Curriculum, teachers have specific content descriptors that can be taught and learnt with coding, in particular with drones.

A Parrot drone has the ‘wow’ factor of all coding devices. The look on student’s faces when they lift a drone off the ground and see it hover is amazing. Students are able to connect their Parrot drone via bluetooth to a mobile device, in particular with the Tickle App. The Parrot drones can fly at a speed of up to 18km/h in any direction, flip 360 degrees, and take photos.  Like other coding devices, Parrot drones allow students to drag and drop code to instruct the drone to complete both simple and complex actions.

Here are some of the most effective lessons I have designed with drones in:

Harry Potter Quidditch Angle Challenge

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  • Tickle App
  • Have 3 Hoola Hoops held up by fellow students at different angles to where the drone is positioned
  • Using the Tickle app have students code using correct angles to direct drones through the Hoola Hoops for point.

    Skills developed:
  • Drag and Drop coding
  • Percentages, Angles, Measurement, Time, Distance, Speed, Direction, Decimals

Drone Mini Golf Course

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  • Tickle App
  • Create a course in your room where students need to land their drone on in succession.
  • Using the Tickle app have students code using correct angles to direct drones through the course to land on the ‘green’s of each hole.

    Skills developed:
  • Drag and Drop coding
  • Percentages, Angles, Measurement, Time, Distance, Speed, Direction, Decimals

Drone Olympics (High Jump)

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  • Tickle App
  • Set up a High Jump bar (meter ruler held by students)
  • Have students compete and estimating the height of high jump bar
  • Students to code the drone to ‘jump’ over it at correct height.
  • To challenge and extend students, have a 2nd bar to be slightly higher than the ‘high jump’ bar to create a ‘perfection’ zone for the drone to pass through. This smaller area narrows down the accuracy of the student’s estimation of height.
    Skills developed:
  • Drag and Drop coding
  • Estimation, Decimals, Measurement, Time, Distance, Speed, Direction

Drone Photography

  • Tickle App
  • Students to code drones to take photos for a purpose

    Skills students develop:
  • Drag and Drop coding
  • Photography, Art, Coding, Decimals, Measurement, Time, Distance, Speed, Direction

Drone Lego Race

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  • Tickle App
  • Pick certain tables or spots in the room call ‘drop zones’, these could be tables, benches, bag tops, marks on floor etc.
  • Students are to transport Lego men and women (Parrot drones have a lego compatibility top) to a certain location in your classroom, unlink the lego people, transport the drone back to home base, pick up next lego person and repeat. Student or student team who transports all of their Lego people first, or most at the end of a time limit, wins.

    Skills students develop:
  • Drag and Drop coding
  • Percentages, Angles, Measurement, Time, Distance, Speed, Direction, Decimals

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